Edutainment

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This part of my page is concerned with those
of my projects that are useable as tuitional
objects and fit in the category of edutainment,
the combination of enterntainment and education.

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These applications are free.
Some use resources such as graphics from other
persons or companies, so I do not have full rights to them.
They were created mainly for teaching and learning.
Feel free to download it and test it.
Some can also be started directly in the browser.

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Pythagoras Tree 3D
Pythagoras Tree made with Unity

See the pythagoras theorem in action

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Pythagoras
Pythagoras tree

Pythagoras shows a Pythagoras tree to interact with.

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Swarm
Ant colony simulation

Swarm visualises the behaviour of an ant colony searching for food.

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SL Backtracking
Backtracking in 3D.

Illustrates backtracking in Second Life.

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The following are small Java programs,
implementing games with simple techniques.
They work text-based and do not require
an elaborate graphic interface.
Therefore, they are great to learn
simple Java algorithms
for example for freshman in computer science.

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Snake
Written in Java

Consisting of constructs which are subject in a first semester computer science.

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Slide Puzzle
Written in Java

A text-based slide puzzle game working in the console.

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Dieser Abschnitt befasst sich mit denen meiner Projekte,
welche sich als Unterrichtsobjekte anbieten
und sich in die Kategorie des Edutainment,
eine Mischung aus Enterntainment (Unterhaltung)
und Education (Bildung) einordnen lassen.

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Diese Anwendungen sind kostenlos.
Einige nutzen Ressourcen wie Grafiken von anderen
Personen oder Firmen, deshalb besitze ich nicht volle Rechte an ihnen.
Sie wurden hauptsächlich zum Lernen und Lehren erstellt.
Fühlt euch frei sie herunter zu laden und zu testen.
Manche können auch direkt im Browser gestartet werden.

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Pythagoras Tree 3D
Pythagoras Tree erstellt mit Unity

Siehe den Satz des Pythagoras in Aktion

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Pythagoras
Pythagorasbaum

Pythagoras zeigt einen Pythagoras-Baum, mit dem interagiert werden kann.

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Swarm
Ameisensimulation

Swarm visualisiert einen Ameisenalgorithmus.

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SL Backtracking
Backtracking in 3D.

Veranschaulicht Backtracking in Second Life.

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Das Folgende sind kleine Java-Programme,
die Spiele mit einfachen Techniken umsetzen.
Sie arbeiten textbasiert und kommen ohne
ein aufwendiges Grafik-Interface aus.
Daher eignen sie sich prima zum Lernen von
simplen Java Algorithmen –
etwa für Erstsemestler der Informatik.

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Snake
In Java geschrieben

Bestehet aus Konstrukten, die im ersten Semester Informatik Thema sind.

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Schiebe-Puzzle
In Java geschrieben

Ein textbasiertes Schiebepuzzle-Spiel, welches in der Konsole läuft.

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