Category: Development

  • Developer Diary – The Creation of a 3DS/Switch Game

    Today we at Planet3DS are starting a new series to bring in some variety – a developer diary. I recently acquired the rank of a Nintendo developer and started making a game that I would like to publish for Nintendo’s new home console, Switch and maybe also for the 3DS.

  • WebVR tutorial incl. Lightning Talk for Jugend Hackt

    I just published an example for creating your own Virtual Reality web application with simple java script code and some libraries. You can find the full article in the open source area: Simple WebVR example I also did a lightning talk about vr and WebVR at Jugend Hackt Süd – you can find my presentation slides here: LIGHTNING TALK: WEBVR

  • Create games for Nintendo’s New 3DS Browser (HTML5) with GameMaker

    Hi Guys, this time I deald with trying to get a game running in the browser on the N3DS, which was written with the GameMaker. The Nintendo New 3DS is Nintendo’s current handheld, which is able to display on its upper screen 3–dimensional images without glasses and has a lower touchscreen. I‘m going to share […]

  • Creating a game with GameMaker – Tetris

    As promised, I will show you today the source code of a small game that I programmed. But it is not an original creation, but the reprogramming of a game that has been around a very long time – since 1984. Even today there are many new versions of it and it’s still a popular […]

  • GameMaker – Introduction

    As discussed in my last post, I have chosen GameMaker: Studio as my development environment for game programming. Now I would like to provide an easy entry for beginners and other interested parties to this IDE (Integrated Development Environment) by listing a few sources of information and tips and explaining the basics. Official GameMaker: Studio site GameMaker: […]

  • Game development resources

    Today I have created for you a list of resources of all kinds, which may be very useful for game development. I myself have only a few of them looked at in more detail, but most looks very good. There are graphics from sprites, backgrounds or illustrations over audio files for sound effects and background music, up to […]

  • Setting up a Community

    If you have programmed a game, nowadays it’s one the most difficult tasks to make this finally public. The earlier one is working on it, the better the success rate. But before you sacrifice a lot of money and effort for its “advertising” one should initially use a few other channels – Social networks! Because I care about […]

  • The development environment

    We wish to program a game, but with what? This decision will depend on many factors. As I approach this as a hobby or my side business the most important factor is the time I have. By that I rule out that I could start with absolutely nothing – a game engine or an appropriate development environment […]

  • Why does it make fun?

    This time I want to tell you what in my next game Dimension Rider will be fun and why this is fun. Last time I described the task of the game – moving as far as possible in endless levels while avoiding obstacles. Why should it make fun? Competition: Go further and be better than […]

  • The game idea

    I’m not saying that an idea has to be “created” as a very first step – there are other ways to get started, but in this case I was specifically looking for a game idea that could be adapted well to certain basic requirements. These requirements were the following: Target audience: from children to young […]